![]() Game_type and game_mode are console variables that determine how the next map is initialized when loaded, including but not limited to the execution of CFG files, used to set some of the countless ConVars that control game rules, for example mp_roundtime, mp_t_default_secondary, sv_deadtalk and so forth.Īpart from that, there are also other game rules or settings for which the the value of these ConVars is checked during the current match.Įxamples are the UI for all players, the events when weapon_c4 is planted or defused, whether item_heavyassaultsuit causes a screen tint, whether players can pick up experimental weapons such as weapon_axe. If the game doesn't have the file, one can put a custom one to that place. If sv_skirmish_id is not 0, the internal name of the skirmish mode is used. ![]() Note: The game mode icons seen on the loading screen (and on this page) are loaded from csgo/materials/panorama/images/icons/ui/.svg. ![]()
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